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The concepts of sente and gote are important in higher level Go strategy. A player whose moves compel the opponent to respond in a local position is said to have sente ( 先手 ) , meaning the player has the initiative; the opponent is said to have gote ( 後手 ) .
Go is also sometimes played on various novelty sized boards as small as 5 × 5 and larger than 19 × 19. All board sizes have an odd number of lines to ensure that there is a center point, possibly to make mirror Go a less attractive strategy. Generally all rules apply to all board sizes, with the exception of handicaps and compensation (whose ...
Go is an abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day.
a – hoshi; b – tengen; c – go no go; d – san san; e – komoku; f – takamoku; g – ōtakamoku; h – mokuhazushi; i – ōmokuhazushi As the distance of a stone from the edge of the board has important tactical and strategic implications, it is normal to term the corner points of the board (1, 1) points, and count lines in from the edge.
In the game of Go, shape describes the positional qualities of a group of stones. Descriptions of shapes in go revolve around how well a group creates or removes life and territory. Good shape can refer to the efficient use of stones in outlining territory, the strength of a group in a prospective fight, or making eye shapes so that a group may ...
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The sequence is so basic that there is a Go proverb saying "if you don't know ladders, don't play Go." The ladder tactic fails if there are stones supporting those being chased close enough to the diagonal path of the ladder. Such a failing ladder is called a broken ladder. Secondary double threat tactics around ladders, involving playing a ...