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Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...
When rapidly inputting a long combination move, the on-screen character will not be synchronized with the button presses. This usually causes severe confusion in the player resulting in the failure of the combination move. The extra input lag can also make it very difficult to play certain single player games.
A typical example is when computer's graphical user interface (such as Microsoft Windows [a]) no longer responds to the user typing on the keyboard or moving the mouse. The term covers a wide range of behaviors in both clients and servers , and is not limited to graphical user interface issues.
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Notably, many games of this type include an option that attempts to calibrate for display lag. Arguably, fighting games such as Street Fighter, Super Smash Bros. Melee and Tekken are the most-affected, since they may require move inputs within extremely tight event windows that sometimes only last 1 frame or 16.67 ms on the screen.
The Week 17 game between the Vikings and Packers is being flexed to the late window, while the Cowboys and Eagles matchup is being moved back to the early window. (Photo by Stacy Revere/Getty ...