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Hyper-V is a native hypervisor developed by Microsoft; it can create virtual machines on x86-64 systems running Windows. [1] It is included in Pro and Enterprise editions of Windows NT (since Windows 8) as an optional feature to be manually enabled. [2]
Hyper-V (2012) Microsoft: x86-64 with Intel VT-x or AMD-V, ARMv8 [4] x86-64, (up to 64 physical CPUs), ARMv8 Windows 8, 8.1, 10, and Windows Server 2012 w/Hyper-V role, Microsoft Hyper-V Server Supported drivers for Windows NT, FreeBSD, Linux (SUSE 10, RHEL 6, CentOS 6) Proprietary. Component of various Windows editions. INTEGRITY: Green Hills ...
Windows Server 2012, along with Windows 8, includes a new version of Hyper-V, [31] as presented at the Microsoft BUILD event. [32] Many new features have been added to Hyper-V, including network virtualization, multi-tenancy, storage resource pools, cross-premises connectivity, and cloud backup.
The Xbox System Software contains a heavily modified Hyper-V hypervisor (known as NanoVisor) as its host OS and two partitions. One of the partitions, the "Exclusive" partition is a custom virtual machine (VM) for games; the other partition, the "Shared" partition is a custom VM for running multiple apps including the OS.
A beta version of Hyper-V shipped with certain x86-64 editions of Windows Server 2008, prior to Microsoft's release of the final version of Hyper-V on 26 June 2008 as a free download. Also, a standalone variant of Hyper-V exists; this variant supports only x86-64 architecture. [28]
Not all agents are agents in the traditional sense. For example, the Agent for VMware and Hyper-V is not carrying out the backup process. The agent is simply collecting meta data (takes a few seconds) so that Backup Exec can perform granular recoveries directly from storage at a point in the future - no mounting required.
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Version 2 introduces changes in the architecture. Microsoft has opted for virtualization through a highly optimized subset of Hyper-V features, in order to run the kernel and distributions (based upon the kernel), promising performance equivalent to WSL 1.