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In chess, the bishop and knight checkmate is the checkmate of a lone king by an opposing king, bishop, and knight.With the stronger side to move, checkmate can be forced in at most thirty-three moves from almost any starting position.
The bishop and knight mate is one of the four basic checkmates and occurs when the king works together with a bishop and knight to force the opponent king to the corner of the board. The bishop and knight endgame can be difficult to master: some positions may require up to 34 moves of perfect play before checkmate can be delivered.
The two knights endgame is a chess endgame with a king and two knights versus a king. In contrast to a king and two bishops (on opposite-colored squares), or a bishop and a knight, a king and two knights cannot force checkmate against a lone king (however, the superior side can force stalemate [1] [2]).
Two knights endgame – endgame with two knights versus a lone king cannot force checkmate, but they may be able to force a win if the defender has a pawn. Wrong bishop – situation in some endgames where a player's bishop is on the wrong color of square to accomplish something, i.e. the result would be different if the bishop was on the other ...
A central or bishop's pawn would lose on the third through fifth ranks, because now the enemy king can get behind the pawn. But the knight's pawn still draws even as far as the fifth rank, [21] because there is no room for the queen on the short side of the pawn. [3] If the pawn reaches the sixth or seventh rank, the drawing chances increase.
Two basic checkmate positions are shown with a bishop and a knight, or the bishop and knight checkmate. [40] The first position is a checkmate by the bishop, with the black king in the corner. The bishop can be on other squares along the diagonal, the white king and knight have to be on squares that attack g8 and h7.
Philidor's mate, also known as Philidor's legacy, is a checkmating pattern that ends in smothered mate. This method involves checking with the knight forcing the king out of the corner of the board, moving the knight away to deliver a double check from the queen and knight, sacrificing the queen to force the rook next to the king, and mating with the knight.
With the stronger side to move and with perfect play, checkmate can be forced in at most thirty-three moves from any starting position where the defender cannot quickly win one of the pieces,[1][2] (1) The defending king may be forking the bishop and knight so that one of them is lost on the next move, or (2) the knight may be trapped in a ...