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  2. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Graphics display was facilitated by the use of an expansion card with its own memory plugged into an ISA slot. The first IBM PC to use the SMA was the IBM PCjr, released in 1984. Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program.

  3. GPU switching - Wikipedia

    en.wikipedia.org/wiki/GPU_switching

    A classic motherboard with on-board integrated graphics processors, a discrete graphics card can be installed at a PCI slot. GPU switching is a mechanism used on computers with multiple graphic controllers. This mechanism allows the user to either maximize the graphic performance or prolong battery life by switching between the graphic cards.

  4. Single instruction, multiple threads - Wikipedia

    en.wikipedia.org/wiki/Single_instruction...

    The SIMT execution model has been implemented on several GPUs and is relevant for general-purpose computing on graphics processing units (GPGPU), e.g. some supercomputers combine CPUs with GPUs. The processors, say a number p of them, seem to execute many more than p tasks.

  5. Heterogeneous System Architecture - Wikipedia

    en.wikipedia.org/wiki/Heterogeneous_System...

    Heterogeneous System Architecture (HSA) is a cross-vendor set of specifications that allow for the integration of central processing units and graphics processors on the same bus, with shared memory and tasks. [1] The HSA is being developed by the HSA Foundation, which includes (among many others) AMD and ARM.

  6. Thread block (CUDA programming) - Wikipedia

    en.wikipedia.org/wiki/Thread_block_(CUDA...

    Whenever an SM executes a thread block, all the threads inside the thread block are executed at the same time. Hence to free a memory of a thread block inside the SM, it is critical that the entire set of threads in the block have concluded execution. Each thread block is divided in scheduled units known as a warp.

  7. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  8. Shared memory - Wikipedia

    en.wikipedia.org/wiki/Shared_memory

    HSA defines a special case of memory sharing, where the MMU of the CPU and the IOMMU of the GPU have an identical pageable virtual address space.. In computer hardware, shared memory refers to a (typically large) block of random access memory (RAM) that can be accessed by several different central processing units (CPUs) in a multiprocessor computer system.

  9. Graphics address remapping table - Wikipedia

    en.wikipedia.org/wiki/Graphics_address_remapping...

    A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics ...