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Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software.
The GTX 1650 features both a GDDR5 and GDDR6 version. Like the GeForce 20 series, the GeForce 16 series was followed by the GeForce 30 series. The 16 series was the last GPU generation of the GeForce series that did not support hardware-accelerated real-time ray tracing and was therefore marketed under the GTX instead of RTX prefix.
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
Nvidia explains ray tracing in a video released Thursday, just in time for a new driver for GeForce GTX GPUs and new demos demonstrating the technology, according to a press release.
The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing. [4] This is accelerated by the use of new RT (ray-tracing) cores, which are designed to process quadtrees and spherical hierarchies, and speed up collision tests with individual triangles.
The ray tracing algorithm is inherently suitable for scaling by parallelization of individual ray renders. [3] However, anything other than ray casting requires recursion of the ray tracing algorithm (and random access to the scene graph ) to complete their analysis, [ 4 ] since reflected, refracted, and scattered rays require that various ...
OptiX is a high-level, or "to-the-algorithm" API, meaning that it is designed to encapsulate the entire algorithm of which ray tracing is a part, not just the ray tracing itself. This is meant to allow the OptiX engine to execute the larger algorithm with great flexibility without application-side changes.
Effectively one-half of the GTX 295 $250 GeForce GTX 280 June 17, 2008 GT200-300-A2 65 nm 576 602 1296 2214 240:80:32 19.264 48.16 1024 141.7 512 622 236 Replaced by GTX 285 $650 (dropped to $430 after 3 months [54]) GeForce GTX 285 January 15, 2009 GT200-350-B3 TSMC/UMC 55 nm 470 648 1476 2484 20.736 51.84 1024 (2048) 159.0 512 708.48 204