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In 2001, this taxonomy was revised, renaming and reordering the levels as Remember, Understand, Apply, Analyze, Evaluate, and Create. This domain focuses on intellectual skills and the development of critical thinking and problem-solving abilities.
A thinking chimpanzee. The following outline is provided as an overview of and topical guide to thought (thinking): Thought (also called thinking) – mental process in which beings form psychological associations and models of the world. Thinking is manipulating information, as when we form concepts, engage in problem solving, reason and make ...
Higher-order thinking, also known as higher order thinking skills (HOTS), [1] is a concept applied in relation to education reform and based on learning taxonomies (such as American psychologist Benjamin Bloom's taxonomy). The idea is that some types of learning require more cognitive processing than others, but also have more generalized benefits.
People may have several skills, some unrelated to each other, and each skill will typically be at one of the stages at a given time. Many skills require practice to remain at a high level of competence. The four stages suggest that individuals are initially unaware of how little they know, or unconscious of their incompetence.
A fundamental element for each intelligence is a framework of clearly defined levels of skill, complexity and accomplishment. One model that fits with the MI framework is Bloom’s Taxonomy where each intelligence can be delineated along different levels, ranging from basic knowledge up to their highest levels of analysis / synthesis. [8] [9]
The constructive developmental framework (CDF) is a theoretical framework for epistemological and psychological assessment of adults. The framework is based on empirical developmental research showing that an individual's perception of reality is an actively constructed "world of their own", unique to them and which they continue to develop over their lifespan.
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A level zero player will select a number non-strategically. That number might be selected at random, or may have special significance to the player (in which case it is indistinguishable from a random number by other players). A level one player will choose the number consistent with the belief that all other players are level zero.