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Figure 1. Probabilistic parameters of a hidden Markov model (example) X — states y — possible observations a — state transition probabilities b — output probabilities. In its discrete form, a hidden Markov process can be visualized as a generalization of the urn problem with replacement (where each item from the urn is returned to the original urn before the next step). [7]
Map matching is the problem of how to match recorded geographic coordinates to a logical model of the real world, typically using some form of Geographic Information System. The most common approach is to take recorded, serial location points (e.g. from GPS ) and relate them to edges in an existing street graph (network), usually in a sorted ...
A hidden Markov model describes the joint probability of a collection of "hidden" and observed discrete random variables.It relies on the assumption that the i-th hidden variable given the (i − 1)-th hidden variable is independent of previous hidden variables, and the current observation variables depend only on the current hidden state.
For example, a series of simple observations, such as a person's location in a room, can be interpreted to determine more complex information, such as in what task or activity the person is performing. Two kinds of Hierarchical Markov Models are the Hierarchical hidden Markov model [2] and the Abstract Hidden Markov Model. [3]
In statistics, a hidden Markov random field is a generalization of a hidden Markov model. Instead of having an underlying Markov chain, hidden Markov random fields have an underlying Markov random field. Suppose that we observe a random variable , where .
A more recent example is the Markov switching multifractal model of Laurent E. Calvet and Adlai J. Fisher, which builds upon the convenience of earlier regime-switching models. [ 91 ] [ 92 ] It uses an arbitrarily large Markov chain to drive the level of volatility of asset returns.
The Viterbi algorithm is a dynamic programming algorithm for obtaining the maximum a posteriori probability estimate of the most likely sequence of hidden states—called the Viterbi path—that results in a sequence of observed events. This is done especially in the context of Markov information sources and hidden Markov models (HMM).
A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.