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That switches to the top nine places should the race leader complete between 25% and 50% of race distance. If the race leader covers between 50% and 75% of race distance then participants finishing in the top ten positions tally points. Full championship points are tallied should the race leader complete 75% or more of the scheduled race distance.
A notable place on PC simulation games is held by Papyrus' Grand Prix Legends, which depicted the 1967 Formula One season instead of the then-current season, like all other contemporaries. It recreates in a very accurate way the physics of the car and the feel of driving a real 1967 Formula One racer.
F1 2010 is a video game based on the 2010 season of the Formula One world championship. [3] [4] The game was released in September 2010 [1] [2] [5] on the Microsoft Windows, PlayStation 3 and Xbox 360 platforms, [3] becoming the first F1 game released on the Xbox 360. It has sold 2.3 million units worldwide. [6]
F1 Racing Simulation is a racing simulation game, developed for Microsoft Windows by Ubi Soft in 1997. [2] The game is based on the 1996 Formula One World Championship , and is the first of the Racing Simulation games made by Ubisoft, being the predecessor to Racing Simulation 2 , which was released in 1998.
Released for the PC on June 21, 2002, it is the last entry in Crammond's Grand Prix series, and the last entry released under the MicroProse label. Based on the 2001 Formula One season , GP4 is a graphical and physics update from the previous version, Grand Prix 3 , which was released in 2000.
Similar to Racing Simulation 2, the player can choose between individual races or the full season. [5] F1 Racing Championship contains several playable game modes: Single, Arcade, Grand Prix (training, qualifications and warm-ups) [5] and Time Attack. [6] Another thing akin to RS 2 is the ghost mode, with an available free route choice. [5]
The game is a simulation of the 1994 Formula One season [5] with all 16 [5] circuits from the 1994 season and 28 drivers in their 14 teams. Unlike the real 1994 season, where teams changed drivers and sponsorship liveries repeatedly, the game has a consistent driver list and set of liveries throughout, which reflects that of the 1994 German Grand Prix.
The game is a simulation of Formula One racing at the time and was noted for its 3D graphics, remarkably high framerate (25 fps) and attention to detail, in particular the player's ability to edit the teams and drivers and set up their car to their own personal specifications. The game was ranked the 27th best game of all time by Amiga Power. [2]
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