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  2. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  3. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    A notable exception was the IBM PC. Graphics display was facilitated by the use of an expansion card with its own memory plugged into an ISA slot. The first IBM PC to use the SMA was the IBM PCjr, released in 1984. Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet ...

  4. TurboCache - Wikipedia

    en.wikipedia.org/wiki/TurboCache

    Eventually, NVIDIA included only video memory sizes on marketing and packaging. While TC can improve 3D quality in games using a great deal of video memory for texture rendering, performance of games utilizing a large percent of system RAM (such as EA Games' Battlefield series and their mods that typically consume 512 MB-1 GB RAM) can suffer ...

  5. Hopper (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Hopper_(microarchitecture)

    The Nvidia Hopper H100 GPU is implemented using the TSMC N4 process with 80 billion transistors. It consists of up to 144 streaming multiprocessors. [1] Due to the increased memory bandwidth provided by the SXM5 socket, the Nvidia Hopper H100 offers better performance when used in an SXM5 configuration than in the typical PCIe socket.

  6. Blackwell (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Blackwell_(microarchitecture)

    Blackwell is a graphics processing unit (GPU) microarchitecture developed by Nvidia as the successor to the Hopper and Ada Lovelace microarchitectures.. Named after statistician and mathematician David Blackwell, the name of the Blackwell architecture was leaked in 2022 with the B40 and B100 accelerators being confirmed in October 2023 with an official Nvidia roadmap shown during an investors ...

  7. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    Die size (mm 2) Bus interface Core clock Memory clock Core config [a] Fillrate Memory Performance (GFLOPS) TDP (Watts) MOperations/s MPixels/s MTexels/s MVertices/s Size Bandwidth Bus type Bus width GeForce 6100 + nForce 410 October 20, 2005 MCP51 TSMC 90 nm: HyperTransport: 425 100–200 (DDR) 200–533 (DDR2) 2:1:2:1 850

  8. Pascal (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Pascal_(microarchitecture)

    Painting of Blaise Pascal, eponym of architecture. Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. The architecture was first introduced in April 2016 with the release of the Tesla P100 (GP100) on April 5, 2016, and is primarily used in the GeForce 10 series, starting with the GeForce GTX 1080 and GTX 1070 (both using the ...

  9. Maxwell (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Maxwell_(microarchitecture)

    Photo of James Clerk Maxwell, eponym of architecture. Maxwell is the codename for a GPU microarchitecture developed by Nvidia as the successor to the Kepler microarchitecture. . The Maxwell architecture was introduced in later models of the GeForce 700 series and is also used in the GeForce 800M series, GeForce 900 series, and Quadro Mxxx series, as well as some Jetson produ