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In computer programming, unspecified behavior is behavior that may vary on different implementations of a programming language. [clarification needed] A program can be said to contain unspecified behavior when its source code may produce an executable that exhibits different behavior when compiled on a different compiler, or on the same compiler with different settings, or indeed in different ...
It is the responsibility of the programmer to write code that never invokes undefined behavior, although compiler implementations are allowed to issue diagnostics when this happens. Compilers nowadays have flags that enable such diagnostics, for example, -fsanitize=undefined enables the "undefined behavior sanitizer" in gcc 4.9 [2] and in clang ...
The concept of code blocks it implements is based on MIT's Scratch visual language (listed above). It also permits the use of normal typed code (separate or intermingled) through its own API and the Haxe language. ToonTalk is a language and environment that looks like a video game. Computational abstractions are mapped to concrete analogs such ...
For example, if one defines the add subroutine as def add(x, y): return x + y, then x, y are parameters, while if this is called as add(2, 3), then 2, 3 are the arguments. Variables (and expressions thereof) from the calling context can be arguments: if the subroutine is called as a = 2; b = 3; add(a, b) then the variables a, b are the ...
A block is a grouping of code that is treated collectively. Many block syntaxes can consist of any number of items (statements, expressions or other units of code) – including one or zero. Languages delimit a block in a variety of ways – some via marking text and others by relative formatting such as levels of indentation.
This is in contrast to other coding conventions that state that underscores should be used to prefix all instance variables. Variable names should be short yet meaningful. The choice of a variable name should be mnemonic — that is, designed to indicate to the casual observer the intent of its use. One-character variable names should be ...
MPEG-4 is a group of international standards for the compression of digital audio and visual data, multimedia systems, and file storage formats. It was originally introduced in late 1998 as a group of audio and video coding formats and related technology agreed upon by the ISO/IEC Moving Picture Experts Group (MPEG) (ISO/IEC JTC 1/SC29/WG11) under the formal standard ISO/IEC 14496 – Coding ...
Exp-Golomb coding is used in the H.264/MPEG-4 AVC and H.265 High Efficiency Video Coding video compression standards, in which there is also a variation for the coding of signed numbers by assigning the value 0 to the binary codeword '0' and assigning subsequent codewords to input values of increasing magnitude (and alternating sign, if the field can contain a negative number):
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