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By the end of 2011, Dota 2 was already one of the highest-paying esport games, second only to StarCraft II. [64] At E3 2013, South Korean company Nexon announced the investment of ₩2 billion (approximately US$ 1.7 million) into local leagues in the country, which coincided with their distribution partnership with Valve for the game. [65]
Competitive gaming, commonly referred to as esports, has become one of the fastest-growing spectator sports in the world over the past few years -- and the coronavirus pandemic only boosted it ...
This is a listing of largest video game publishers and developers ranked by reported revenue over $100 million. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] [2] Out of the 59 largest video game companies, 14 are located in the United States, 11 in Japan, and 7 in South ...
[5] [192] Major tournaments include the World Cyber Games, the North American Major League Gaming league, the France-based Electronic Sports World Cup, and the World e-Sports Games held in Hangzhou, China. The average compensation for professional esports players does not compare to those of the top classical sports organizations in the world.
The Club Championship was a cross-game competition within the Esports World Cup. The championship gave out a total of US$20 million among the top 16 clubs (used by the EWC in place of "organization"), determined by their overall performance in various games throughout the tournament.
Esports are multiplayer video games which are played in competition, often for prize money. This category lists games (disciplines) of esports. This category lists games (disciplines) of esports. It does not list sports-related or sports simulation games, unless those games are also played in competition.
The game's highest-paid professional players have commanded salaries of above $1 million—over three times the highest-paid players of Overwatch. [139] The scene has attracted investment from businesspeople otherwise unassociated with esports, such as retired basketball player Rick Fox, who founded his own team. [140]
By the end of 2011, Dota 2 was already one of the highest-paying esport games, second to StarCraft II. [140] At E3 2013, South Korean company Nexon announced the investment of ₩2 billion (approximately US$ 1.7 million) into local leagues in the country, which coincided with their distribution partnership with Valve for the game. [141]