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  2. AMD Eyefinity - Wikipedia

    en.wikipedia.org/wiki/AMD_Eyefinity

    AMD Eyefinity is a brand name for AMD video card products that support multi-monitor setups by integrating multiple (up to six) display controllers on one GPU. [1] AMD Eyefinity was introduced with the Radeon HD 5000 series "Evergreen" in September 2009 and has been available on APUs and professional-grade graphics cards branded AMD FirePro as ...

  3. Multi-monitor - Wikipedia

    en.wikipedia.org/wiki/Multi-monitor

    Two dual-monitor digital audio workstations. Multi-monitor, also called multi-display and multi-head, is the use of multiple physical display devices, such as monitors, televisions, and projectors, in order to increase the area available for computer programs running on a single computer system. Research studies show that, depending on the type ...

  4. List of AMD graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_graphics...

    The HD5000 series is the last series of AMD GPUs which supports two analog CRT-monitors with a single graphics card (i.e. with two RAM-DACs). AMD Eyefinity introduced.

  5. AMD CrossFire - Wikipedia

    en.wikipedia.org/wiki/AMD_CrossFire

    AMD CrossFire (also known as CrossFireX) is a brand name for the multi-GPU technology by Advanced Micro Devices, originally developed by ATI Technologies. [1] The technology allows up to four GPUs to be used in a single computer to improve graphics performance.

  6. Graphics card - Wikipedia

    en.wikipedia.org/wiki/Graphics_card

    A modern consumer graphics card: A Radeon RX 6900 XT from AMD. A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor.

  7. Scalable Link Interface - Wikipedia

    en.wikipedia.org/wiki/Scalable_Link_Interface

    For example, in a two graphics card setup, the master works on the top half of the scene, the slave the bottom half. Once the slave is done, it sends its render to the master to combine into one image before sending it to the monitor. The SLI bridge is used to reduce bandwidth constraints and send data between both graphics cards directly.

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