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SimCity sold 300,000 units for personal computers and nearly 2 million units for the Super NES. SimCity was met with critical acclaim for its innovative and addictive gameplay despite the absence of action elements. Reviewers considered the game instructive and helpful toward the player's understanding of urban planning, politics, and economics.
Construction and management simulation. Business simulation game; City-building game; Government simulation; Life simulation game. God game; Social simulation game
SimCity is an open-ended city-building video game franchise originally designed by Will Wright.The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off Sim titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. [1]
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For most folks, it seems, to attempt to play the brand new SimCity is still an exercise in futility. As of this writing, the long-awaited city-builder's persistent servers (required even for solo ...
After SimCity Social was announced at the beginning of June, we learned that players that liked the game's Facebook fan page would be treated to three free prizes upon launch. Well, SimCity Social ...
SimTown is a 1995 video game published by Maxis, much like the best-selling SimCity but on a smaller scale. SimTown allows the player to construct a town consisting of streets, houses, businesses and parks and then control the people in it. SimTown is one of the many "Sim" spin-offs from SimCity, and was targeted more towards children. The ...
The former logo of Maxis, used until 2012 Will Wright, Maxis co-founder. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. . Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional game without definite "win" and "lose" condi