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  2. Magic square - Wikipedia

    en.wikipedia.org/wiki/Magic_square

    The 3×3 magic square in different orientations forming a non-normal 6×6 magic square, from an unidentified 19th century Indian manuscript. The 3×3 magic square first appears in India in Gargasamhita by Garga, who recommends its use to pacify the nine planets (navagraha). The oldest version of this text dates from 100 CE, but the passage on ...

  3. Geometric magic square - Wikipedia

    en.wikipedia.org/wiki/Geometric_magic_square

    A geometric magic square, often abbreviated to geomagic square, is a generalization of magic squares invented by Lee Sallows in 2001. [1] A traditional magic square is a square array of numbers (almost always positive integers ) whose sum taken in any row, any column, or in either diagonal is the same target number .

  4. Magic cube - Wikipedia

    en.wikipedia.org/wiki/Magic_cube

    An example of a 3 × 3 × 3 magic cube. In this example, no slice is a magic square. In this case, the cube is classed as a simple magic cube.. In mathematics, a magic cube is the 3-dimensional equivalent of a magic square, that is, a collection of integers arranged in an n × n × n pattern such that the sums of the numbers on each row, on each column, on each pillar and on each of the four ...

  5. Combination puzzle - Wikipedia

    en.wikipedia.org/wiki/Combination_puzzle

    An example is the 4-dimensional 3×3×3×3 tesseract puzzle, ... The traditional design is with numbers and the solution forms a magic square. There have been many ...

  6. Pandiagonal magic square - Wikipedia

    en.wikipedia.org/wiki/Pandiagonal_magic_square

    Since each 2 × 2 subsquare sums to the magic constant, 4 × 4 pandiagonal magic squares are most-perfect magic squares. In addition, the two numbers at the opposite corners of any 3 × 3 square add up to half the magic constant. Consequently, all 4 × 4 pandiagonal magic squares that are associative must have duplicate cells.

  7. Magic hypercube - Wikipedia

    en.wikipedia.org/wiki/Magic_hypercube

    A magic hyperbeam (n-dimensional magic rectangle) is a variation on a magic hypercube where the orders along each direction may be different. As such a magic hyperbeam generalises the two dimensional magic rectangle and the three dimensional magic beam, a series that mimics the series magic square, magic cube and magic hypercube.

  8. Magic cube classes - Wikipedia

    en.wikipedia.org/wiki/Magic_cube_classes

    For the diagonal or pandiagonal classes, one or possibly 2 of the 6 oblique magic squares may be pandiagonal magic. All but 6 of the oblique squares are 'broken'. This is analogous to the broken diagonals in a pandiagonal magic square. i.e. Broken diagonals are 1-D in a 2-D square; broken oblique squares are 2-D in a 3-D cube.

  9. Associative magic square - Wikipedia

    en.wikipedia.org/wiki/Associative_magic_square

    The number zero for n = 6 is an example of a more general phenomenon: associative magic squares do not exist for values of n that are singly even (equal to 2 modulo 4). [3] Every associative magic square of even order forms a singular matrix, but associative magic squares of odd order can be singular or nonsingular. [4]