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  2. FFmpeg - Wikipedia

    en.wikipedia.org/wiki/FFmpeg

    FFmpeg is a free and open-source software project consisting of a suite of libraries and ... (volume) Dynamic Audio Normalizer (dynaudnorm) ... Increase channel ...

  3. ReplayGain - Wikipedia

    en.wikipedia.org/wiki/ReplayGain

    This avoids the common problem of having to manually adjust volume levels between tracks when playing audio files from albums that have been mastered at different loudness levels. Although this de facto standard is now formally known as ReplayGain, [ 1 ] it was originally known as Replay Gain and is sometimes abbreviated RG .

  4. EBU R 128 - Wikipedia

    en.wikipedia.org/wiki/EBU_R_128

    EBU R 128 is a recommendation for loudness normalisation and maximum level of audio signals. It is primarily followed during audio mixing of television and radio programmes and adopted by broadcasters to measure and control programme loudness. [1]

  5. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Another type of normalization is based on a measure of loudness, wherein the gain is changed to bring the average loudness to a target level. This average may be approximate, such as a simple measurement of average power (e.g. RMS), or more accurate, such as a measure that addresses human perception e.g. that defined by EBU R128 and offered by ReplayGain, Sound Check and GoldWave.

  6. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    FFmpeg (decoding only), [7] FFmpeg with VisualOn libraries, Android (decoding only) [8] voice recording, audio No No No Yes No G.723.1: ITU-T 1996-03 G.723.1 (05/06) Non-free Various proprietary VoIP software FFmpeg voice recording: No Yes No Yes No G.726: ITU-T 1990-12 Free Various proprietary VoIP software FFmpeg, Ekiga and other VoIP ...

  7. Dynamic range - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range

    The dark area is placed over a scene's high-intensity region, such as the sky. The result is more even exposure in the focal plane, with increased detail in the shadows and low-light areas. Though this does not increase the fixed dynamic range available at the film or sensor, it stretches usable dynamic range in practice. [55]

  8. HandBrake - Wikipedia

    en.wikipedia.org/wiki/HandBrake

    HandBrake's backend contains comparatively little original code; the program is an integration of many third-party audio and video libraries, both codecs (such as FFmpeg, x264, and x265) and other components such as video deinterlacers (referred to as "filters").

  9. Comparison of video codecs - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video_codecs

    The quality the codec can achieve is heavily based on the compression format the codec uses. A codec is not a format, and there may be multiple codecs that implement the same compression specification – for example, MPEG-1 codecs typically do not achieve quality/size ratio comparable to codecs that implement the more modern H.264 specification.