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Performing a three-point turn (shown for right-hand traffic). The three-point turn (sometimes called a Y-turn, K-turn, or broken U-turn) is the standard method of turning a vehicle around to face the opposite direction in a limited space, using forward and reverse gears.
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Reversing a vehicle is used as an intermediate step to complete a three point turn, J-turn, parallel park, or similar maneuver. These moves are used with the goal of positioning the vehicle in a specific way under certain space restrictions, that would not be possible to achieve whilst only moving forward.
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There are eight three-turns in all; one for each possible combination of direction (forward or backward), skating foot (left or right), and edge (inside or outside). [2] The turn is named for the tracing that it makes on the ice. Each edge makes a curve, and the change of edge in between them is marked by a point. It looks roughly like the ...
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As an alternative to a loop, a streetcar can also be turned using a manoeuvre similar to a three-point turn, involving at least two switches and a suitable layout of connecting tracks. This can be done if necessary at any intersection or other track junction where suitable tracks exist, but the TTC also had a few wye tracks with no other purpose.
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