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League of Legends is the world's largest esport, with an international competitive scene consisting of multiple regional leagues that culminate in an annual League of Legends World Championship. The 2019 event registered over 100 million unique viewers, peaking at a concurrent viewership of 44 million during the finals .
The change aligned with the EU LCS's name change to the League of Legends European Championship (LEC) earlier that year. Following the EU LCS's transition to LEC, all major regions in the competitive world of League of Legends had a unique name, logo, and brand identities. The changes were made to establish distinct identities for every regions.
Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles.It was founded in September 2006 by Brandon Beck and Marc Merrill to develop League of Legends and went on to develop several spin-off games and the unrelated first-person shooter game Valorant.
The league was formerly named League of Legends Champions before undergoing a major restructuring in late 2014, which saw a change in the competition's format and a rebranding to its current name. OGN reserved exclusive broadcasting rights of the league until 2016 when rights were split with SPOTV Games.
Bilibili entered the professional League of Legends scene on 17 December 2017 with their acquisition of LPL team I May. The team was rebranded as Bilibili Gaming. [1] [2]After a top two finish in the 2023 LPL Spring Split, the team qualified for MSI for the first time in their history. [3]
On December 13, 2012, SK Telecom expanded into League of Legends esports by acquiring the roster of Eat Sleep Game, and created the team SK Telecom T1 S. On February 26, 2013, they created their second League of Legends team, SK Telecom T1 K. [5] In the same year, SKT T1 won their first League of Legends World Championship. [13]
Cloud9 Esports, Inc., or simply Cloud9 (C9), is an American professional esports company based in Santa Monica, California.The company was originally founded as a professional League of Legends team by Jack and Paullie Etienne in May 2013 and was incorporated into Cloud9 Esports, Inc. on September 6, 2016.
Riot Forge was an American video game publishing label created by Riot Games, developers of the MOBA video game League of Legends.Its purpose was to fund various critically-acclaimed indie game studios to create spin-off games in the fictional universe of Runeterra, generally centered around one or more of the series' playable characters, or Champions.