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Algebraic notation is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the board. [ 1 ] It is now almost universally used by books, magazines, newspapers and software, and is the only form of notation recognized by FIDE , [ 2 ] the ...
Portable Game Notation (PGN) is a text file format based on English algebraic notation which can be processed by most chess software. Other notation systems include ICCF numeric notation , used for international correspondence chess, and systems for transmission using Morse code over telegraph or radio.
Portable Game Notation (PGN) is a standard plain text format for recording chess games (both the moves and related data), which can be read by humans and is also supported by most chess software. This article uses algebraic notation to describe chess moves.
The game is often used by chess instructors to teach the importance of piece development, the value of sacrifices in mating combinations, and other concepts. This article uses algebraic notation to describe chess moves.
The knight (♘, ♞) is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-files, each located between a rook and a bishop ...
Crazyhouse is a chess variant in which captured enemy pieces can be reintroduced, or dropped, into the game as one's own. It was derived as a two-player, single-board variant of bughouse chess . This article uses algebraic notation to describe chess moves.
The chosen symbol is appended to the text describing the move (e.g. Re7? or Kh1!?); see Algebraic chess notation. Use of these annotation symbols is subjective, as different annotators use the same symbols differently or for a different reason.
This article uses algebraic notation to describe chess moves. A proof game is a type of retrograde analysis chess problem . The solver must construct a game starting from the initial chess position, which ends with a given position (thus proving that that position is reachable) after a specified number of moves.
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