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  2. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics , normal mapping , or Dot3 bump mapping , is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping .

  3. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    3D Reconstruction from Multiple Images - discusses methods to extract 3D models from plain images. Visual 3D Modeling from Images and Videos - a tech-report describes the theory, practice and tricks on 3D reconstruction from images and videos. Synthesizing 3D Shapes via Modeling Multi-View Depth Maps and Silhouettes with Deep Generative ...

  4. ZBrush - Wikipedia

    en.wikipedia.org/wiki/ZBrush

    ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium- to high-frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model.

  5. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    The objects in 3-D computer graphics are often referred to as 3-D models. Unlike the rendered image, a model's data is contained within a graphical data file. A 3-D model is a mathematical representation of any three-dimensional object; a model is not technically a graphic until it is displayed.

  6. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  7. Neural radiance field - Wikipedia

    en.wikipedia.org/wiki/Neural_radiance_field

    A neural radiance field (NeRF) is a method based on deep learning for reconstructing a three-dimensional representation of a scene from two-dimensional images. The NeRF model enables downstream applications of novel view synthesis, scene geometry reconstruction, and obtaining the reflectance properties of the scene.

  8. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Procedural Modeling of 3D Cities Proprietary: Cobalt: 2020-02-04 v11 Ashlar-Vellum: macOS, Microsoft Windows: Modeling, Computer Aided Design, Animation Proprietary: DesignSpark Mechanical: 2020-07-20 v5.0 SpaceClaim, RS Components: Microsoft Windows: Modeling, Computer Aided Design, Rapid Prototyping, 3D Printing Proprietary: Electric Image ...

  9. 3D reconstruction - Wikipedia

    en.wikipedia.org/wiki/3D_reconstruction

    Typically, the sensor is an image sensor in a camera sensitive to visible light and the input to the method is a set of digital images (one, two or more) or video. In this case we talk about image-based reconstruction and the output is a 3D model. By comparison to active methods, passive methods can be applied to a wider range of situations. [9]

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