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  2. Model–view–presenter - Wikipedia

    en.wikipedia.org/wiki/Model–view–presenter

    Diagram that depicts the model–view–presenter (MVP) GUI design pattern. Model–view–presenter (MVP) is a derivation of the model–view–controller (MVC) architectural pattern, and is used mostly for building user interfaces. In MVP, the presenter assumes the functionality of the "middle-man". In MVP, all presentation logic is pushed to ...

  3. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.

  4. Unity (user interface) - Wikipedia

    en.wikipedia.org/wiki/Unity_(user_interface)

    When I show them how to use it, they said that it is pretty to see but hard to use." Stephen Ewen, the lead developer for UberStudent, an Ubuntu-based Linux distribution for higher education and college-bound high school students, stated, "Unity's design decreases both visual and functional accessibility, which tabulates to decreased ...

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  6. Model–view–controller - Wikipedia

    en.wikipedia.org/wiki/Model–view–controller

    His design initially had four parts: Model, view, thing, and editor. After discussing it with the other Smalltalk developers, he and the rest of the group settled on model, view, and controller instead. [6] In their final design, a model represents some part of the program purely and intuitively.

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  8. TikTok and its Chinese owner ByteDance have turned to a veteran U.S. Supreme Court lawyer as they prepare to ask the justices to block a law that could ban the popular short video platform in the ...

  9. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    To favor composition over inheritance is a design principle that gives the design higher flexibility. It is more natural to build business-domain classes out of various components than trying to find commonality between them and creating a family tree.