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In 8-bit CP/M versions it is located in the first 256 bytes of memory, hence its name. The equivalent structure in DOS is the Program Segment Prefix (PSP), a 256-byte (page-sized) structure, which is by default located exactly before offset 0 of the program's load segment, rather than in segment 0.
In computer architecture, 256-bit integers, memory addresses, or other data units are those that are 256 bits (32 octets) wide. Also, 256-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers , address buses , or data buses of that size.
The size of a page depends on the context, and the significance of zero page memory versus higher addressed memory is highly dependent on machine architecture. For example, the Motorola 6800 and MOS Technology 6502 processor families treat the first 256 bytes of memory specially, [1] whereas many other processors do not.
In a computer using virtual memory, accessing the location corresponding to a memory address may involve many levels. In computing, a memory address is a reference to a specific memory location in memory used by both software and hardware. [1] These addresses are fixed-length sequences of digits, typically displayed and handled as unsigned ...
For example, if a 2 32 virtual address space is mapped to 4 KiB (2 12 bytes) pages, the number of virtual pages is 2 20 = (2 32 / 2 12). However, if the page size is increased to 32 KiB (2 15 bytes), only 2 17 pages are required. A multi-level paging algorithm can decrease the memory cost of allocating a large page table for each process by ...
Most [citation needed] operating systems for the z/Architecture, including z/OS, generally restrict code execution to the first 2 GB (31 address bits, or 2 31 addressable bytes) of each virtual address space for reasons of efficiency and compatibility rather than because of architectural limits. Linux on IBM Z allows code to execute within 64 ...
The address and value parameters may contain expressions, as long as the evaluated expressions correspond to valid memory addresses or values, respectively.A valid address in this context is an address within the computer's address space, while a valid value is (typically) an unsigned value between zero and the maximum unsigned number that the minimum addressable unit (memory cell) may hold.
The TI-99/4A has 256 bytes of scratchpad memory on the 16-bit bus containing the processor registers of the TMS9900 [2] Cyrix 6x86 is the only x86-compatible desktop processor to incorporate a dedicated scratchpad. SuperH, used in Sega's consoles, could lock cachelines to an address outside of main memory for use as a scratchpad.