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Compatible with Arduino Uno for all the Arduino Shields. Additional features: Internal Li-ion Battery, 2600 mAh. Charging via adapter or USB. 5 V, output of up to 2 A, 3.3 V, 250 mA LDO voltage regulator; Variable Voltage supply of 1.25 V to 29 V, up to 2 A (Vin - 1 V) Reverse polarity and short circuit protection
The Arduino Uno is an open-source microcontroller board based on the Microchip ATmega328P microcontroller (MCU) and developed by Arduino.cc and initially released in 2010. [2] [3] The microcontroller board is equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards (shields) and other circuits. [1]
Event handling, Support for Keyboard, Mouse, Joystick and Game controller Force Feedback SDL_haptic.h implements support for "Force Feedback" Audio SDL_audio.h implements Audio Device Management, Playing and Recording Threads multi-threading: Thread Management, Thread Synchronization Primitives, Atomic Operations Timers Timer Support File ...
The USB human interface device class can be used to describe both device and interface classes. The interface class is used when a USB device can contain more than one function. It is possible, therefore, to have USB devices with two different interfaces at the same time (for example, a USB telephone may use a keypad covered by the HID class ...
User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...
Arduino Mega compatible board with 16 extra I/O pins and the same a board size as the Arduino Uno. As with the Arduino Mega, most shields that were designed for the Duemilanove, Diecimila, or Uno will fit, but a few shields will not fit because of interference with the extra pins. Sippino [191] SpikenzieLabs
The HID standard was adopted primarily to enable innovation in PC input devices and to simplify the process of installing such devices. Prior to the introduction of the HID concept, devices usually conformed to strictly defined protocols for mouse, keyboards and joysticks; for example, the standard mouse protocol at the time supported relative X- and Y-axis data and binary input for up to two ...
Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.