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  2. Branch table - Wikipedia

    en.wikipedia.org/wiki/Branch_table

    In computer programming, a branch table or jump table is a method of transferring program control to another part of a program (or a different program that may have been dynamically loaded) using a table of branch or jump instructions. It is a form of multiway branch.

  3. Branch (computer science) - Wikipedia

    en.wikipedia.org/wiki/Branch_(computer_science)

    Depending on the computer architecture, the assembly language mnemonic for a jump instruction is typically some shortened form of the word jump or the word branch, often along with other informative letters (or an extra parameter) representing the condition. Sometimes other details are included as well, such as the range of the jump (the offset ...

  4. Hack computer - Wikipedia

    en.wikipedia.org/wiki/Hack_computer

    j 1-j 3 – these three bits specify an arithmetic branch condition, an unconditional branch (jump), or no branching The Hack computer encoding scheme of the C-instruction is shown in the following tables. In these tables, A represents the value currently contained in the A-register; D represents the value currently contained in the D-register

  5. Statement (computer science) - Wikipedia

    en.wikipedia.org/wiki/Statement_(computer_science)

    Compound statements may contain (sequences of) statements, nestable to any reasonable depth, and generally involve tests to decide whether or not to obey or repeat these contained statements. Notation for the following examples: <statement> is any single statement (could be simple or compound). <sequence> is any sequence of zero or more ...

  6. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do-while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.

  7. Turing machine equivalents - Wikipedia

    en.wikipedia.org/wiki/Turing_machine_equivalents

    For any k-string Turing machine M operating within time bound ⁠ ⁠ there is a ⁠ (+) ⁠-string Turing machine M' with input and output, which operates within time bound ⁠ (()) ⁠. k -string Turing machines with input and output can be used in the formal definition of the complexity resource DSPACE .

  8. Indirect branch - Wikipedia

    en.wikipedia.org/wiki/Indirect_branch

    An indirect branch (also known as a computed jump, indirect jump and register-indirect jump) is a type of program control instruction present in some machine language instruction sets. Rather than specifying the address of the next instruction to execute , as in a direct branch , the argument specifies where the address is located.

  9. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.