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Sonic Robo Blast 2 (often abbreviated SRB2) is a platform game made within id Software's Doom engine.It is a free Sonic the Hedgehog fan game inspired by the original Sega Genesis games that "attempts to recreate their design in 3D", [5] and was the first fan-made 3D Sonic game created. [6]
Sonic the Hedgehog, [a] trademarked Sonic The Hedgehog, [1] is a blue anthropomorphic hedgehog and the main protagonist of the series. Developed as a replacement for their existing Alex Kidd mascot, as well as Sega's response to Mario, his first appearance was in the arcade game Rad Mobile as a cameo, before making his official debut in Sonic the Hedgehog (1991).
Unlicensed developers and fans have created unofficial Sonic media, especially video games, relating to the Sonic the Hedgehog franchise. These products include video games, video game mods, ROM hacks, comics, and animations.
Mecha Builders (also known as Sesame Street: Mecha Builders) is an American animated children's television series and a spin-off of Sesame Street that began production in May 2020. [1]
Maschinen Krieger (Ma.K ZBV3000), often abbreviated as Ma.K., is a science fiction intellectual property created by Japanese artist and sculptor Kow Yokoyama in the 1980s. It consists of an illustrated series, a line of merchandise comprising display and action figures of mecha characters, a 1985 short film, as well as an upcoming Hollywood-produced film by Vertigo Entertainment's Roy Lee.
Sortie! Machine Robo Rescue (出撃!マシンロボレスキュー, Shutsugeki! Mashin Robo Resukyū) is a 2003 Japanese mecha anime television series produced by Sunrise.It is the third installment of the Machine Robo anime trilogy, which is based on the toyline by PLEX and Bandai.
'Mecha' is an abbreviation, first used in Japanese, of 'mechanical'. In Japanese, mecha encompasses all mechanical objects, including cars, guns, computers, and other devices, and 'robot' or 'giant robot' is used to distinguish limbed vehicles from other mechanical devices.
In 2006, Microsoft released a portion of the source code along with most game assets (i.e. everything needed to compile the game without networking support and without all the art) under a Shared Source license in order to demonstrate its XNA Build system. [2]