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The PlayStation Eye is capable of capturing standard video with frame rates of 60 hertz at a 640×480 pixel resolution, and 120 hertz at 320×240 pixels, [1] which is "four times the resolution" and "two times the frame-rate" of the EyeToy, according to Sony. [11]
The EyeToy is a color webcam for use with the PlayStation 2.Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone.
The PlayStation Camera is a motion sensor and camera accessory for the PlayStation 4 and PlayStation 5, developed by Sony Computer Entertainment. It is the successor to the PlayStation Eye for the PlayStation 3 , which was released in 2007.
It has been clear to us since E3 that the $100 price difference that the PS4 has with the Xbox One is influenced by the absence of the PS Eye bundled with the PS4 unlike the Xbox One which comes ...
With an array of four microphones, two zoom levels, and capture rate as high as 120fps, the Eye promises to deliver unprecedented cam-enhanced gameplay, although the VGA video resolution (and that ...
PlayStation Eye, EyeToy, Kinect, Xbox 360 accessories Xbox Live Vision is a webcam accessory that was developed as an accessory for the Xbox 360 video game console . It was announced at E3 2006 and was released in North America on September 19, 2006, Europe and Asia on October 2, 2006, and Japan on November 2, 2006.
On April 25, 2007, Sony announced the PlayStation Eye. This is an updated version of the PlayStation 2 peripheral, the EyeToy. The camera is capable of capturing 60 frames per second video at 640×480 resolution and 120 frame/s video at 320×240 resolution. The four-channel microphone on the Eye can block out background noise.
The MakerScanner (which isn't available for purchase yet, though interested parties can put their names on a mailing list) is designed to let users create a full 3D geometric scan of an object ...