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Outer Wilds is set in a planetary system consisting of a sun orbited by a number of celestial bodies: the Hourglass Twins, a pair of planets orbiting each other with sand flowing from one to the other; Timber Hearth, a forested Earth-like planet that is the homeworld of the four-eyed Hearthian species; the Attlerock, a small rocky moon orbiting Timber Hearth; Brittle Hollow, a hollow planet ...
The Art of Outer Wilds | Unity Creator Spotlight discusses various graphical effects in the game. It's pretty technical but might be useful. Sparking Curiosity-Driven Exploration Through Narrative in 'Outer Wilds' is a GDC talk about narrative design. It's been a while since I watched them and both are fairly long, so I'm not sure exactly where ...
The company was founded as a division of Annapurna Pictures on December 1, 2016, as Annapurna's attempt to expand into the video game industry. The company's early staff was composed of existing Annapurna executives, producer Neale Hemrajani and Technology Head James Masi along with several video game veterans, including Nathan Gary, Deborah Mars, Hector Sanchez, and Jeff Legaspi, who had ...
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Andrew Prahlow (born March 5, 1988, in Winter Park, Florida) is an American video game, film, and television composer based in Los Angeles, California. He is a BAFTA-nominated composer. [ 1 ] Prahlow is best known for his work on the action-adventure game Outer Wilds [ 2 ] and its expansion, Outer Wilds: Echoes of the Eye . [ 3 ]
The site cross-references the contents of dictionaries such as The American Heritage Dictionary of the English Language, the Collins English Dictionary; encyclopedias such as the Columbia Encyclopedia, the Computer Desktop Encyclopedia, the Hutchinson Encyclopedia (subscription), and Wikipedia; book publishers such as McGraw-Hill, Houghton Mifflin, HarperCollins, as well as the Acronym Finder ...
PICO-8 is a virtual machine and game engine created by Lexaloffle Games. It is a fantasy video game console [3] that mimics the limited graphical and sound capabilities of the old 8-bit systems of the 1980s to encourage creativity and ingenuity in producing games without being overwhelmed with the many possibilities of modern tools and machines.
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