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A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.
She returned to steam in 2009 and later undertook light and loaded test runs on the mainline alongside use on WCR's "Jacobite" trains. In the summer of 2010, she worked the final season of WCR's "Cambrian" trains along the Cambrian Line from Machynlleth to Pwllheli (the trains on Monday, Wednesday, and Friday ran to Pwllheli while the trains on ...
It set two world records for steam traction, becoming the first locomotive to reach the officially authenticated speed of 100 miles per hour (161 km/h) on 30 November 1934, [1] and setting the longest non-stop run of a steam locomotive of 422 miles (679 km) on 8 August 1989 while on tour in Australia.
Several different patterns of boiler were used on the locomotives, running into double figures. The throatplate design was the most significant, but there were also different numbers of superheater flues, firegrate arrangement, stay material, dome and water feed arrangements, washout plug placement, etc. in various combinations.
On 3 July 1938, Mallard claimed the world speed record for steam locomotives at 126 mph (203 km/h) during a trial run of a new, quick-acting brake, known as the Westinghouse QSA brake. The speed was achieved during the downward grade of Stoke Bank, south of Grantham at milepost 90¼, between Little Bytham and Essendine stations.
Reading Blue Mountain and Northern 2102 (historically known as Reading 2102) is a preserved T-1 class 4-8-4 "Northern" type steam locomotive.Originally built by the Baldwin Locomotive Works in March 1925 as an "I-10sa" 2-8-0 "Consolidation" type locomotive for the Reading Company, No. 2102 was rebuilt by the Reading's own locomotive Shops as a 4-8-4 "Northern" in September 1945, and it was ...
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Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.