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At 50 rps (3,000 rpm), a five-second burst from an M134 Minigun would use approximately 6.3 kilograms (14 lb) of 7.62 mm ammunition; this alone would make it an impractical weapon for infantry who have to carry a reasonable supply of ammunition with them. For this and other reasons, weapons with such high rates of fire are typically only found ...
The first equation shows that, after one second, an object will have fallen a distance of 1/2 × 9.8 × 1 2 = 4.9 m. After two seconds it will have fallen 1/2 × 9.8 × 2 2 = 19.6 m; and so on. On the other hand, the penultimate equation becomes grossly inaccurate at great distances.
For steel targets, the concern is to provide enough force to knock over the target while minimizing the damage to the target. A soft lead bullet, or jacketed hollow-point bullet , or soft-point bullet will flatten out on impact (if the velocity at impact is sufficient to make it deform), spreading the impact over a larger area of the target ...
Disintegrations per minute (dpm) and disintegrations per second (dps) are measures of the activity of the source of radioactivity. The SI unit of radioactivity, the becquerel (Bq), is equivalent to one disintegration per second. This unit should not be confused with cps, which is the number of counts received by an instrument from the source.
For projectiles in unpowered flight, its velocity is highest at leaving the muzzle and drops off steadily because of air resistance.Projectiles traveling less than the speed of sound (about 340 m/s (1,100 ft/s) in dry air at sea level) are subsonic, while those traveling faster are supersonic and thus can travel a substantial distance and even hit a target before a nearby observer hears the ...
The use of health points simplifies the game development process (since developers do not need to create complex damage systems), allows computers to simplify calculations associated with the game, and makes it easier for the player to understand the game. [10] However, more complex and realistic damage systems are used in a number of games.
During the First World War Frederick W. Lanchester formulated Lanchester's laws that calculated that the combat power of a military force is the square of the number of members of that unit so that the advantage a larger force has is the difference of the squares of the two forces, [2] [3] i.e.
The inverse second or reciprocal second (s −1), also called per second, is a unit defined as the multiplicative inverse of the second (a unit of time). It is applicable for physical quantities of dimension reciprocal time, such as frequency and strain rate. It is dimensionally equivalent to: