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In card games, a meld is a set of matching cards, typically three or more, that earn a player points and/or allow them to deplete their hand. [1] Melds typically come in sequences of ascending cards belonging to the same suit known as runs ( 8 ♠ 9 ♠ 10 ♠ ) or sets/groups of cards of identical rank ( 8 ♠ 8 ♣ 8 ♥ ).
Pinochle is thought to have two possible origins. One is that it is a cousin of Binokel, with both games evolving from the game of bezique. [2] [verification needed] A second alternative is that pinochle actually developed from the Swiss and, later, South German game of Binocle or Binokel, [3] which in turn is a descendant of bezique.
Canasta for Two. Now you can go head to head as you create melds of cards of the same rank and then go out by playing or discarding all the cards in your hand.
A meld of 7 ♣ 7 ♦ 7 ♥, A ♣ A ♦ A ♥ 2 ♦ would score 95 points and can be played. Note that both initial melds can be played if the team's total score is below 1500, and that neither can be played if the team's total score is 3000 or higher. The minimum meld requirement for a team which has a negative score is 15.
A player can declare a meld only after winning a trick. The winner of each trick is entitled to score one meld, or several melds, depending on local rules, laying the cards forming it face upwards on the table. If the cards exposed show two combinations, both may be declared but only one may be scored until another trick is won.
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In Pinochle, you play with four players (including yourself) and a 48-card deck. In order to score points, you by taking tricks and forming combinations of cards into melds.
Pinochle has many popular scoring variants usually based on point values for face cards and Aces, while pip cards score no points. In French tarot, all cards have a value including a half-point, and are traditionally scored in pairs of a high-value and a low-value card which results in a whole-point value for the pair.