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Marseillais chess (or Two-move chess): After the first turn of the game by White being a single move, each player moves twice per turn. Monster chess (or Super King ): White has the king and four pawns (c2-f2) against the entire black army but may make two successive moves per turn.
A variant first described by Claude Shannon provides an argument about the game-theoretic value of chess: he proposes allowing the move of “pass”. In this variant, it is provable with a strategy stealing argument that the first player has at least a draw thus: if the first player has a winning move in the initial position, let him play it, else pass.
A player can either move one piece twice (this is the source of the famous trap in the "balanced" version of the game where White opening with pawn-two appears to be trivially busted by an unprincipled defense with the pawn on an adjacent file) or move two different pieces on their turn.
In this chess set, the white pieces are tan in color. In chess, the player who moves first is called White and the player who moves second is called Black. Their pieces are the white pieces and the black pieces. The pieces are often not literally white and black, but usually contrasting light and dark colors.
The word "turn" can be a problem since it means different things in different traditions. For example, in standard chess terminology, one move consists of a turn by each player; therefore a ply in chess is a half-move. Thus, after 20 moves in a chess game, 40 plies have been completed—20 by white and 20 by black.
Losing chess [a] is one of the most popular chess variants. [1] [2] The objective of each player is to lose all of their pieces or be stalemated, that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated. Losing chess was weakly solved in 2016 by Mark Watkins as a win for White, beginning with 1.e3.
Generally, because basic Dark chess rules are universal with respect to its "parent" classical variant, any 2-player chess variant may be played "in dark". SchemingMind provides some of the variations. Dark chess (checkmate) – standard rules of check apply (a player is notified when its king is in check, and the king cannot move into check).
All the rules of chess apply, except that White makes two successive moves per turn. The white king can move into check on the first move of the turn and move out of check during the second move. The goal for both sides is to checkmate the opponent's king. Monster chess can also be played with White starting with all eight pawns, or with only two.