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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    JavaScript added support for async/await in 2017 as part of ECMAScript 2017 JavaScript edition. Rust added support for async/await with version 1.39.0 in 2019 using the async keyword and the .await postfix operator, both introduced in the 2018 edition of the language.

  3. React (software) - Wikipedia

    en.wikipedia.org/wiki/ReactJS

    React (also known as React.js or ReactJS) is a free and open-source front-end JavaScript library [5] [6] that aims to make building user interfaces based on components more "seamless". [5] It is maintained by Meta (formerly Facebook) and a community of individual developers and companies.

  4. JSX (JavaScript) - Wikipedia

    en.wikipedia.org/wiki/JSX_(JavaScript)

    JSX (JavaScript XML, formally JavaScript Syntax eXtension) is an XML-like extension to the JavaScript language syntax. [1] Initially created by Facebook for use with React , JSX has been adopted by multiple web frameworks .

  5. Semaphore (programming) - Wikipedia

    en.wikipedia.org/wiki/Semaphore_(programming)

    In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple threads and avoid critical section problems in a concurrent system such as a multitasking operating system.

  6. Asynchronous communication - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_communication

    The packets may be encapsulated in a data frame, with a frame synchronization bit sequence indicating the start of the frame, and sometimes also a bit synchronization bit sequence, typically 01010101, for identification of the bit transition times. Note that at the physical layer, this is considered as synchronous serial communication.

  7. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    Each LWP or thread itself uses traditional blocking synchronous I/O, which simplifies programming logic; this is a common paradigm used in many programming languages including Java and Rust. Multithreading needs to use kernel-provided synchronization mechanisms and thread-safe libraries. This method is not most suitable for extremely large ...

  8. Comparison of synchronous and asynchronous signalling

    en.wikipedia.org/wiki/Comparison_of_synchronous...

    The need for synchronization [ edit ] Whenever an electronic device transmits digital (and sometimes analogue) data to another, there must be a certain rhythm established between the two devices, i.e., the receiving device must have some way of, within the context of the fluctuating signal that it's receiving, determining where each unit of ...

  9. Synchronization - Wikipedia

    en.wikipedia.org/wiki/Synchronization

    Synchronization is the coordination of events to operate a system in unison. For example, the conductor of an orchestra keeps the orchestra synchronized or in time . Systems that operate with all parts in synchrony are said to be synchronous or in sync —and those that are not are asynchronous .