Search results
Results from the WOW.Com Content Network
The need for synchronization [ edit ] Whenever an electronic device transmits digital (and sometimes analogue) data to another, there must be a certain rhythm established between the two devices, i.e., the receiving device must have some way of, within the context of the fluctuating signal that it's receiving, determining where each unit of ...
Because of this, if an interface method needs to return a promise object, but itself does not require await in the body to wait on any asynchronous tasks, it does not need the async modifier either and can instead return a promise object directly.
Synchronization is designed to be cooperative, demanding that every thread follow the synchronization mechanism before accessing protected resources for consistent results. Locking, signaling, lightweight synchronization types, spinwait and interlocked operations are mechanisms related to synchronization in .NET." [11]
Data synchronization is the process of establishing consistency between source and target data stores, and the continuous harmonization of the data over time. It is fundamental to a wide variety of applications, including file synchronization and mobile device synchronization.
Synchronization is the coordination of events to operate a system in unison. For example, the conductor of an orchestra keeps the orchestra synchronized or in time . Systems that operate with all parts in synchrony are said to be synchronous or in sync —and those that are not are asynchronous .
Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program hanging to wait for results. [1]
In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple threads and avoid critical section problems in a concurrent system such as a multitasking operating system.
The packets may be encapsulated in a data frame, with a frame synchronization bit sequence indicating the start of the frame, and sometimes also a bit synchronization bit sequence, typically 01010101, for identification of the bit transition times. Note that at the physical layer, this is considered as synchronous serial communication.