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However, the .NET Framework 1.1 SDK is not included since the .NET Framework 1.1 does not ship with Windows Vista. (Windows Media Center SDK for Windows Vista ships separately.) DirectX SDK was merged into Windows SDK with the release of Windows 8. [3] Windows SDK allows the user to specify the components to be installed and where to install them.
DirectPlay was supported in DirectX DLLs for the lifetime of Microsoft Windows XP. However, starting from the autumn of 2007, the headers and libraries — vital components if developers wanted to develop new programs utilizing the technology — were removed from the DirectX SDK. [citation needed]
The DirectX software development kit (SDK) consists of runtime libraries in redistributable binary form, along with accompanying documentation and headers for use in coding. Originally, the runtimes were only installed by games or explicitly by the user.
The RTM release of the XAudio2 library is included in the March 2008 DirectX SDK, [6] enabling a programmer with Visual Studio to use XAudio2 in a Windows, Xbox 360 and Windows Phone 8 project. The latest version of XAudio2 is 2.9, released for Windows 10 .
Cross-platform Audio Creation Tool (XACT) is an audio programming library and engine released by Microsoft as part of the DirectX SDK. [1] It is a high-level audio library for authoring/playing audio that is written to use Xaudio on the Xbox, DirectSound on Windows XP, and the new audio stack on Windows Vista and Windows 7.
Professional: replaced C/C++ 7.0. Included the ability to build both DOS and Windows applications, an optimizing compiler, a source profiler, and the Windows 3.1 SDK. [10] The Phar Lap 286 DOS Extender Lite was also included. [11] Visual C++ 1.5 was released in December 1993, included MFC 2.5, and added OLE 2.0 and ODBC support to MFC. [12]
Managed DirectX was first released in 2002 to allow less complicated access to the DirectX API through the .NET framework. The Managed DirectX SDK allows developers access to numerous classes which allow the rendering of 3D graphics and the other DirectX API's in a much easier, object-oriented manner.
Previously, the WDK was known as the Driver Development Kit (DDK) [4] and supported Windows Driver Model (WDM) development. It got its current name when Microsoft released Windows Vista and added the following previously separated tools to the kit: Installable File System Kit (IFS Kit), Driver Test Manager (DTM), though DTM was later renamed and removed from WDK again.