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GitHub (/ ˈ ɡ ɪ t h ʌ b /) is a proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. [8]
The first ever version of Minecraft was released in May 2009, [11] but client-side modding of the game did not become popular in earnest until the game reached its alpha stage in June 2010. The only mods that were released during Minecraft 's Indev and Infdev development stages were a few client-side mods that had minor changes to the game.
GitHub releases version 1.0 of its Atom text editor. [125] [126] 25 July: Financial: GitHub announces it has raised $250 million in funding in a round led by Sequoia Capital. The round valued the company at approximately $2 billion. [1] [127] 12 August: Product: GitHub launches a desktop client for working with the site, for macOS and Microsoft ...
Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [39] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. [1] The "engine" terminology is akin to the term "software engine" used more widely in the software industry. Game engine can also refer to the development software ...
Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. A new iteration of the engine, Creation Engine 2, was used to create Starfield.
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Valve used Source in many of their games in the following years, including Team Fortress 2, Counter-Strike: Global Offensive, Dota 2, and the Portal and Left 4 Dead ...
[4] [5] [6] In July 2021, Amazon and the Linux Foundation announced that parts of the engine would be used to create a new open source game engine called Open 3D Engine, which would replace it. A new Open 3D Foundation, run by the Linux Foundation, will manage the new engine, which will be licensed under the open source Apache 2.0 license.