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Dominoes is a family of tile-based games played with gaming pieces. Each domino is a rectangular tile, usually with a line dividing its face into two square ends.Each end is marked with a number of spots (also called pips or dots) or is blank.
Game studies, also known as ludology (from ludus, "game", and -logia, "study", "research") or gaming theory, is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with all types of games throughout history.
The history of games dates to the ancient human past. [3] Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome ...
Although some claim that Pai Gow is the first documented form of dominoes, originating in China before or during the Song dynasty., [2] which can only apply to gu pai 骨牌, that is, Chinese dominoes, the game of pai gow (Mandarin paijiu) is not recorded until the late 19th century. Its earliest description is to be found in a collection of ...
The games played with dominoes largely center around playing a domino from the player's "hand" onto the matching end of another domino, and the overall object could be to always be able to make a play, to make all open endpoints sum to a given number or multiple, or simply to play all dominoes from one's hand onto the board.
Domino tiles. The following is a glossary of terms used in dominoes.Besides the terms listed here, there are numerous regional or local slang terms. Terms in this glossary should not be game-specific, i.e. specific to one particular version of dominoes, but apply to a wide range of domino games.
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Other idioms for the slippery slope fallacy are the thin edge of the wedge, domino fallacy (as a form of domino effect argument) or dam burst, and various other terms that are sometimes considered distinct argument types or reasoning flaws, such as the camel's nose in the tent, parade of horribles, boiling frog, and snowball effect.