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Bink uses a wavelet-based compression algorithm optimized for game video sequences. It supports resolutions up to 4K and can encode at bitrates from 500 kbps to 200 Mbps. The codec is designed for efficient decompression, leveraging multithreading and SIMD instructions on modern CPUs.
Adaptive Transform Acoustic Coding (ATRAC) is a family of proprietary audio compression algorithms developed by Sony. MiniDisc was the first commercial product to incorporate ATRAC, in 1992. ATRAC allowed a relatively small disc like MiniDisc to have the same running time as CD while storing audio information with minimal perceptible loss in ...
A dedicated electronic hardware unit or audio software that applies compression is called a compressor. In the 2000s, compressors became available as software plugins that run in digital audio workstation software. In recorded and live music, compression parameters may be adjusted to change the way they affect sounds.
CRI ADX is a proprietary audio container and compression format developed by CRI Middleware specifically for use in video games; it is derived from ADPCM but with lossy compression. Its most notable feature is a looping function that has proved useful for background sounds in various games that have adopted the format, including many games for ...
In May 2004, a series of double-blind listening tests [5] (as reported on Slashdot [6]) suggested that Musepack and Ogg Vorbis (which was the 1.1 "aoTuV" fork at the time) were the two best available codecs for high-quality audio compression at bitrates around 128 kbit/s, beating MP3, AAC, WMA, and ATRAC. Listening tests of MPC:
The Distressor is an analog VCA compressor with a soft knee and a fixed threshold.Its ratio, attack and release times, and input and output gain are all variable. The device has built-in options for tube and tape distortion emulation and high-pass filtering, as well as a built-in side-chain allowing for the compressed signal (but not the output) to be high-passed, boosted at 6 kilohertz and/or ...
The Lyra codec is designed to transmit speech in real-time when bandwidth is severely restricted, such as over slow or unreliable network connections. [1] It runs at fixed bitrates of 3.2, 6, and 9 kbit/s and it is intended to provide better quality than codecs that use traditional waveform-based algorithms at similar bitrates.
Shorten (SHN) is a file format used for compressing audio data. It is a form of data compression of files and is used to losslessly compress CD-quality audio files (44.1 kHz 16-bit stereo PCM). Shorten is no longer developed and other lossless audio codecs such as FLAC, Monkey's Audio (APE), TTA, and WavPack (WV) have become more