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In 1983, Victory Games, a branch of Avalon Hill, published the James Bond 007 role-playing game based on Ian Fleming's spy novels and the popular movies. Q Manual, designed by Greg Gorden, with equipment illustrations by Stuart Leuthner and other artwork by James Talbot, was published the same year to provide further detail for the game.
James Bond 007: Role-Playing In Her Majesty's Secret Service is a spy fiction tabletop role-playing game based on the James Bond books and films. It was designed by Gerry Klug and published by Victory Games , a subsidiary of Avalon Hill .
GoldenEye: Source is an online multiplayer arena first-person shooter that aims to provide a faithful and also expanded re-creation of GoldenEye 007 ' s multiplayer including additional game modes, re-creations of single-player levels that were not originally accessible in GoldenEye 007 ' s multiplayer modes, and weapons which were only accessible using cheats.
Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation. Development began in 1997, before the film's release.
The Man with the Golden Gun is a 1985 role-playing game adventure for James Bond 007, written by Brian H. Peterson, and published by Victory Games. It included a gamemaster's screen . [ 1 ]
Thrilling Locations is a supplement which deals with the types of locales commonly featured in James Bond stories, such as casinos, hotels, restaurants, trains, boats, and planes; it also includes game statistics for non-player characters and random encounters appropriate for these places.
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The game is presented from a top-down oblique projection. The player's health and equipped weapon are displayed at the bottom of the screen. The World Is Not Enough is an action-adventure game based on the 1999 James Bond film of the same name, where the player must control James Bond from a top-down oblique projection through eight mission-based levels. [1]