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GDMC (short for Generative Design in Minecraft) is a programming competition to create procedurally generated settlements in Minecraft. [1] The competition is organized by academics from New York University , the University of Hertfordshire and the Queen Mary University of London .
Peasant homes in medieval England were centered around the hearth while some larger homes may have had separate areas for food processing like brewhouses and bakehouses, and storage areas like barns and granaries. There was almost always a fire burning, sometimes left covered at night, because it was easier than relighting the fire. [1]
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
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The finished house was fitted with replica late-13th-century and 14th-century furniture, and the uniform for the English Heritage staff running the house was originally medieval in design. [12] The Medieval Merchant's House on 58 French Street remains a tourist attraction and is a Grade I listed building and scheduled monument. [14]
The Middle German house first emerged in the Middle Ages as a type of farmhouse built either using timber framing or stone. It is an 'all-in-one' house (Einhaus) with living quarters and livestock stalls under one roof. This rural type of farmstead still forms part of the scene in many villages in the central and southern areas of Germany.
Cotswold-style house at 300-04 West Willow Grove Avenue, in the Chestnut Hill section of Philadelphia, Pennsylvania (1913), Duhring, Okie & Ziegler, architects. The leading feature of Cotswold architecture is the grouping of the gables. [1] Since lead was not available, slate was used in its place.
The hall house, having started in the Middle Ages as a home for a lord and his community of retainers, permeated to the less well-off during the early modern period. During the sixteenth century, the rich crossed what Brunskill describes as the "polite threshold" and became more likely to employ professionals to design their homes. [7]
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