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The Sith Lords Restored Content Modification (TSLRCM) is a fan volunteer effort to reinstate or recreate unused content for the 2004 video game Star Wars Knights of the Old Republic II: The Sith Lords and fix a vast number of technical issues present in the retail release of the game.
Knights of the Old Republic II is not a turn based game, but is a role-playing video game played from a third-person view that features pausable real-time combat. [1] Combat and interactions with the environment and non-player characters in Knights of the Old Republic II are based on the d20 System as in Star Wars: Knights of the Old Republic. [2]
Star Wars Knights of the Old Republic II: The Sith Lords (KotOR II) is the second installment in the video game franchise. The game was released on the Xbox in North America on December 6, 2004, in Europe on February 11, 2005, and in Australia on February 15, 2005.
Knights of the Old Republic received critical acclaim for its characters, story, and sound. It was nominated for numerous awards and is often cited as one of the greatest video games ever made. A sequel, Star Wars Knights of the Old Republic II: The Sith Lords, developed by Obsidian Entertainment at BioWare
This story takes place in the Star Wars fictional universe shortly after the establishment of a tenuous peace between the re-emergent Sith Empire and the Galactic Republic, [18] 300 years after the events of the Star Wars: Knights of the Old Republic games, and more than 3,600 [19] years before the events in the Star Wars films. [20] [21]
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Of note is how the Knights of the Old Republic games make use of several of these factors to increase replay value. In the first Knights of the Old Republic game, the player chooses one of three classes: soldier, scout, or scoundrel. Later in the game, the player chooses one of the three Jedi classes (Guardian, Sentinel, or Counselor).