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ROM hacking (short for Read-only memory hacking) is the process of modifying a ROM image or ROM file to alter the contents contained within, usually of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements.
The FME-7 is a memory mapping circuit developed by Sunsoft for use in NES and Famicom cartridges. It switches program ROM in 8KB banks and switches the character ROM 1KB banks. It also contains hardware to generate IRQ signals after a specified number of CPU clock cycles, thus achieving split-screen effects with minimal use of processing power.
Sonic the Hedgehog 4 (not to be confused with the official Sonic 4) is an unlicensed Super NES game and a ROM hack of Speedy Gonzales: Los Gatos Bandidos (1995). Featuring Sonic in place of the eponymous character, the player can collect rings and free Nintendo's Mario (replacing the mice from the original game) from an assortment of cages. [59]
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.
The Nintendo Entertainment System or "NES" in short, is Nintendo's first home video game console that was released in Japan in July of 1983 and subsequently in the United States in 1985. In ...
The Japanese word "kaizō" (改造) simply refers to ROM hacking in the gaming industry, since its literal meaning is "reorganize," "restructure," or "reconstruct," but Kaizo Mario World's prominence means that other ROM hacks have used this term to indicate an extreme level of difficulty, such as Kaizo Mario Bros. 3, Kaizo Mario 64, SMG2 The Kaizo Green Stars by Evanbowl, and the Kaizo ...
As one of the more popular early emulators, NESticle's influence on the emulation scene has been far-reaching. Its innovative development of 'NES movie' playthrough recording, [5] and its use as a tool for homebrew graphical hacks [7] enabled it to influence the development of even tangentially related fields such as the video game music genre, [8] and console case modding. [17]
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]