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  2. Checkerboard rendering - Wikipedia

    en.wikipedia.org/wiki/Checkerboard_rendering

    Checkerboard rendering or sparse rendering, [1] also known as checkerboarding for short, is a 3D computer graphics rendering technique, intended primarily to assist graphics processing units with rendering images at high resolutions.

  3. The PS4 Pro, as explained by the man who designed it - AOL

    www.aol.com/news/2016-10-20-ps4-pro-mark-cerny...

    Sony really wants to clarify a few things about the PlayStation 4 Pro: First, the Pro doesn't signal the end of video game console generations, even though its specs and launch window fit a ...

  4. PlayStation 4 system software - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4_system_software

    The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012. [6] [7] The software development kit (SDK) is based on LLVM and Clang, [8] which Sony has chosen due to its conformant C and C++ front-ends, C++11 support, compiler optimization and diagnostics. [9]

  5. PlayStation 4 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4_technical...

    A limited translucent-case version of the PS4 Pro was released in August 2018, which includes minor hardware updates. This new system, model number CUH-7100, besides offering a larger hard drive, used a quieter fan. It drew power more consistently than the CUH-7000, though it became slightly hotter than the launch system. [23]

  6. Checkerboarding - Wikipedia

    en.wikipedia.org/wiki/Checkerboarding

    Checkerboard rendering, a 3D computer graphics technique Topics referred to by the same term This disambiguation page lists articles associated with the title Checkerboarding .

  7. Alternate frame rendering - Wikipedia

    en.wikipedia.org/wiki/Alternate_frame_rendering

    Checkerboard rendering: As the name implies, the image is split into smaller squares, which are assigned to different cards Scan-Line Interleave : The origin of the SLI trademark, as employed by the 3dfx Voodoo2 , which renders a frame's even scan-lines on the first GPU and its odd scan-lines on the second.

  8. List of ray tracing software - Wikipedia

    en.wikipedia.org/wiki/List_of_ray_tracing_software

    Bella Render: Proprietary: Yes Yes Yes No Blender: GPL: Yes Yes Yes No Brazil r/s: Proprietary: Yes No No No BRL-CAD: BSD, LGPL: Yes Yes Yes No Bryce: Proprietary: Yes Yes No No Carrara: Proprietary: Yes Yes No No Cheetah3D: Proprietary: No Yes No No Cinema 4D: Proprietary: Yes Yes No Amiga: dbOptic: Proprietary: Yes No No No Embree APGL2: Yes ...

  9. PlayStation technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_technical...

    Also residing within the main CPU, enables full screen, high quality FMV playback and is responsible for decompressing images and video into VRAM. [5] Operating performance: 80 MIPS [11] Documented device mode is to read three RLE-encoded 16×16 macroblocks, run IDCT and assemble a single 16×16 RGB macroblock.