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  2. Order-independent transparency - Wikipedia

    en.wikipedia.org/wiki/Order-independent_transparency

    The first was storing the fragment data in a 3D array, [3] where fragments are stored along the z dimension for each pixel x/y. In practice, most of the 3D array is unused or overflows, as a scene's depth complexity is typically uneven. To avoid overflow the 3D array requires large amounts of memory, which in many cases is impractical.

  3. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    A sketch colored digitally with use of several different blend modes in order to preserve the pencil lines and paper texture below the color layers. Blend modes (alternatively blending modes [1] or mixing modes [2]) in digital image editing and computer graphics are used to determine how two layers are blended with each other.

  4. Alpha to coverage - Wikipedia

    en.wikipedia.org/wiki/Alpha_to_coverage

    Alpha to coverage [1] [2] [3] is a multisampling computer graphics technique, that replaces alpha blending with a coverage mask. This achieves order-independent transparency for when anti-aliasing or semi-transparent textures are used. This particular technique is useful for situations where dense foliage or grass must be rendered in a video ...

  5. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite .

  6. Digital compositing - Wikipedia

    en.wikipedia.org/wiki/Digital_compositing

    (α = 1 for an opaque foreground, α = 0 for a completely transparent foreground). A monochrome raster image where the pixel values are to be interpreted as alpha values is known as a matte . Then, considering all three colour channels , and assuming that the colour channels are expressed in a γ=1 colour space (that is to say, the measured ...

  7. Animation:Master - Wikipedia

    en.wikipedia.org/wiki/Animation:Master

    Animation:Master is a 3D character animation application offered by Hash, Inc. that includes tools for modeling, rigging, animating, texturing, lighting and rendering. . Although Animation:Master was developed for and is targeted towards independent artists, with a workflow optimized to enable one artist to create a rendered animated piece from start to finish, the workflow also presents ...

  8. Zobrist hashing - Wikipedia

    en.wikipedia.org/wiki/Zobrist_hashing

    Zobrist hashing (also referred to as Zobrist keys or Zobrist signatures [1]) is a hash function construction used in computer programs that play abstract board games, such as chess and Go, to implement transposition tables, a special kind of hash table that is indexed by a board position and used to avoid analyzing the same position more than once.

  9. Will It Blend? - Wikipedia

    en.wikipedia.org/wiki/Will_It_Blend?

    The first episode had Dickson blend a smoothie out of salsa, tortilla chips, Buffalo wings, and some Budweiser. [7] The second and third episodes used two blenders to predict the outcome of the Super Bowl by blending miniature helmets (AFC vs. NFC) [8] and foam footballs (Indianapolis Colts vs. Chicago Bears). [9]