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Ai Space (officially stylized as ai sp@ce) is a Japanese virtual 3D massively multiplayer online social game (MMOSG) developed by several companies that formed the Ai Space Production Committee which was launched on October 15, 2008 for Windows PCs, despite an earlier announcement of a Q3 2008 release.
AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).
Jump Force is a Japanese crossover fighting game developed by Spike Chunsoft and published by Bandai Namco Entertainment featuring characters from various manga series featured in Shueisha's Weekly Shōnen Jump anthology in celebration of the magazine's 50th anniversary. [1]
Shadowverse: Champion’s Battle is a card battler video game based on an anime that was based on a card battler video game. Y’know, just to make things confusing for everyone.
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
The game's action-based battle system revolves around quick character-switching and the usage of combat skills in an anime-style environment. The game is free-to-play and features a gacha game system, through which in-app purchases are used as a method for monetization. It garnered over US$70 million in its first month of release.
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