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  2. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    An augmented reality social network framework called Talk2Me enables people to disseminate information and view others' advertised information in an augmented reality way. The timely and dynamic information sharing and viewing functionalities of Talk2Me help initiate conversations and make friends for users with people in physical proximity ...

  3. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    The usage of virtual reality in K-12 music education is still widely in experimentation, while research has presented promising results. Some researchers suggest that although attempts with VR showed effectiveness, augmented reality may be preferable in practice because of its support of interaction with real instruments or objects. [19]

  4. Immersive learning - Wikipedia

    en.wikipedia.org/wiki/Immersive_learning

    Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book.

  5. Augmented learning - Wikipedia

    en.wikipedia.org/wiki/Augmented_learning

    This form of education can be seen within museums, science centers, and anywhere outside the classroom. With widespread use of smart devices, augmented reality is feasible to incorporate into every person's education. Pokémon GO, the 2016 hit mobile game, actively pushed their augmented reality features. This was the first example of ...

  6. Victoria Murphy - Wikipedia

    en.wikipedia.org/wiki/Victoria_Murphy

    Murphy's recent work has focused on the implications of using technology in education. Collaborating with Rebecca Eynon and Sandra Mathers, [19] [20] she analyzed how features of mobile apps—such as narration and augmented reality—affect children's language learning, highlighting mixed results and a need for further research. [21]

  7. Virtual Reality in the Schools - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_the_schools

    VR in the Schools addresses issues of incorporating virtual reality into the education system. The journal started out as a printed quarterly but changed to an online-only publishing format starting with volume 3 [1] and was described by its editors in 2011 as an occasional publication. [2] VR in the Schools is available free of charge. The ...

  8. Edusim - Wikipedia

    en.wikipedia.org/wiki/Edusim

    The Edusim project originated and the term "immersive touch" 3D natural user interface was coined in September 2007 at the Greenbush Education Service Center in Southeast Kansas as an effort to bring an engaging 3D experience to the classroom interactive whiteboard. Pilot groups were established with 6th and 7th grade middle school students ...

  9. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Augmented reality (AR) provides students and teachers with the opportunity to create layers of digital information, including both virtual worlds and real-world elements, to interact in real-time. AR technology plays an important role in the future of the classroom where human -I co-orchestration takes place seamlessly. [ 137 ]