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  2. Bailey–Borwein–Plouffe formula - Wikipedia

    en.wikipedia.org/wiki/Bailey–Borwein–Plouffe...

    This does not compute the nth decimal digit of π (i.e., in base 10). [3] But another formula discovered by Plouffe in 2022 allows extracting the nth digit of π in decimal. [4] BBP and BBP-inspired algorithms have been used in projects such as PiHex [5] for calculating many digits of π using distributed computing. The existence of this ...

  3. Chronology of computation of π - Wikipedia

    en.wikipedia.org/wiki/Chronology_of_computation...

    New homemade parallel computer (details unknown, not verified) 4,044,000,000: 26 June 1995 Yasumasa Kanada and Daisuke Takahashi: HITAC S-3800/480 (dual CPU) [35] 3,221,220,000 1995 Simon Plouffe: Finds a formula that allows the nth hexadecimal digit of pi to be calculated without calculating the preceding digits. 28 August 1995

  4. Bellard's formula - Wikipedia

    en.wikipedia.org/wiki/Bellard's_formula

    One important application is verifying computations of all digits of pi performed by other means. Rather than having to compute all of the digits twice by two separate algorithms to ensure that a computation is correct, the final digits of a very long all-digits computation can be verified by the much faster Bellard's formula. [3] Formula:

  5. Chudnovsky algorithm - Wikipedia

    en.wikipedia.org/wiki/Chudnovsky_algorithm

    The Chudnovsky algorithm is a fast method for calculating the digits of π, based on Ramanujan's π formulae.Published by the Chudnovsky brothers in 1988, [1] it was used to calculate π to a billion decimal places.

  6. Simon Plouffe - Wikipedia

    en.wikipedia.org/wiki/Simon_Plouffe

    Simon Plouffe (born June 11, 1956) is a French Canadian mathematician who discovered the Bailey–Borwein–Plouffe formula (BBP algorithm) which permits the computation of the nth binary digit of π, in 1995. [1] [2] [3] His other 2022 formula allows extracting the nth digit of π in decimal. [4] He was born in Saint-Jovite, Quebec.

  7. Gauss–Legendre algorithm - Wikipedia

    en.wikipedia.org/wiki/Gauss–Legendre_algorithm

    The arithmetic–geometric mean of two numbers, a 0 and b 0, is found by calculating the limit of the sequences + = +, + =, which both converge to the same limit. If = and = ⁡ then the limit is (⁡) where () is the complete elliptic integral of the first kind

  8. Pi - Wikipedia

    en.wikipedia.org/wiki/Pi

    The number π (/ p aɪ / ⓘ; spelled out as "pi") is a mathematical constant, approximately equal to 3.14159, that is the ratio of a circle's circumference to its diameter.It appears in many formulae across mathematics and physics, and some of these formulae are commonly used for defining π, to avoid relying on the definition of the length of a curve.

  9. Touchscreen - Wikipedia

    en.wikipedia.org/wiki/Touchscreen

    A touchscreen (or touch screen) is a type of display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically layered on the top of the electronic visual display of a device.