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The player pilots an experimental mech called the Morphing Battle System against the five worlds of the Aki-Do Forces. [2] The player enters the Vortex, to save the Deoberon system, retrieving the core from the fierce forces, the Aki-Do. The MBS can transform between four different modes: The Walker, Sonic Jet, Land Burner, and Hard Shell.
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Vortex Software was a video game developer founded by Costa Panayi and Paul Canter in the early 1980s to sell the game Cosmos which Panayi had developed for the Sinclair ZX81. [1] They converted the game to the ZX Spectrum , but due to the low sales of the ZX81 version they licensed the game to Abbex.
Vortex (also known as The Vortex: Quantum Gate II) is the 1994 sequel to Quantum Gate by Hyperbole Studios for Mac and Windows. The game tells the adventures of an army grunt in a futuristic (but medieval like) society where water is scarce. The game was developed using Softimage and VirtualCinema.
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Juris Graney for the Australian Commodore and Amiga Review said "Overall the game is great. Sound effects and music are tastefully done and the graphics are excellent. If you, like me, are getting a little tired of the continuous line of look-alike punch-em-ups and shoot-em-ups that are being paraded to us, then Vortex may be just what you are looking for" [10]