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  2. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    Most joysticks are designed to be operated with the user's primary hand (e.g. with the right hand of a right-handed person), with the base either held in the opposite hand or mounted on a desk. Arcade controllers are typically joysticks featuring a shaft that has a ball or drop-shaped handle, and one or more buttons for in game actions ...

  3. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    Input: 8 digital buttons, D-pad: November 21, 1990 [11] Gravis PC GamePad: DOS: Connectivity: DA-15 game port Input: 4 digital buttons, 2 switches, D-pad: 1992 [12] Menacer: Sega Genesis: Connectivity: Sega Genesis controller port Input: 4 buttons, 2 infrared transmitters 1992 [13] Super Scope: SNES: Connectivity: 2nd SNES controller port ...

  4. List of handheld game consoles - Wikipedia

    en.wikipedia.org/wiki/List_of_handheld_game_consoles

    Microsoft Windows-based handheld and PC hybrid. [73] Has full QWERTY keyboard, joysticks, d-pad, and face-buttons. [74] Increasingly more powerful hardware iterations called GPD Win 2, GPD Win Max, GPD Win 3, GPD Win 4 and GPD Win Mini. [74] 2016 [74] [74] Nintendo Switch: Can be played as a handheld or on a television when put into docking ...

  5. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  6. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  7. Timex Sinclair 2068 - Wikipedia

    en.wikipedia.org/wiki/Timex_Sinclair_2068

    According to an early Timex Sinclair 2000 computer flyer, it would have 16 KB of RAM, add a Kempston-compatible joystick interface and a two color high resolution mode for 80 column text. [ 4 ] The 2048 model number was the intended model number for what finally got named Timex Sinclair 2068.

  8. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    A restrictor gate limits the joystick's range of motion. The most common reason to use a gate in an actual arcade setting is the retrofitting of an older machine that is not compatible with a new 8-way stick. A classic example of this is Pac-Man. The game was originally designed for a 4-way stick, and is programmed to respond only when a new ...

  9. Thrustmaster - Wikipedia

    en.wikipedia.org/wiki/Thrustmaster

    Thrustmaster is an American designer, developer and manufacturer of joysticks, game controllers, and steering wheels for PCs and video gaming consoles. It has licensing agreements with third party brands as Airbus, Boeing, Ferrari, Gran Turismo and U.S. Air Force as well as licensing some products under Sony's PlayStation and Microsoft's Xbox licenses.