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Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...
An instructional component that describes the sequence of events that make up the lesson, including the teacher's instructional input and, where appropriate, guided practice by students to consolidate new skills and ideas; Independent practice that allows students to extend skills or knowledge on their own
Bloom's taxonomy has become a widely adopted tool in education, influencing instructional design, assessment strategies, and learning outcomes across various disciplines. Despite its broad application, the taxonomy has also faced criticism, particularly regarding the hierarchical structure of cognitive skills and its implications for teaching ...
[1] [2] The term often refers specifically to a planned sequence of instruction, or to a view of the student's experiences in terms of the educator's or school's instructional goals. A curriculum may incorporate the planned interaction of pupils with instructional content, materials, resources, and processes for evaluating the attainment of ...
Programmed learning (or programmed instruction) is a research-based system which helps learners work successfully. The method is guided by research done by a variety of applied psychologists and educators. [1] The learning material is in a kind of textbook or teaching machine or computer. The medium presents the material in a logical and tested ...
Sequence content within each instructional unit for logical learning; Design instructional strategies so that each learner can master the objectives; Plan the instructional message and delivery; Develop evaluation instruments to assess objectives; Select resources to support instruction and learning activities.
[3] [4] The term often refers specifically to a planned sequence of instruction, or to a view of the student's experiences in terms of the educator's or school's instructional goals. A curriculum may incorporate the planned interaction of pupils with instructional content, materials, resources, and processes for evaluating the attainment of ...
Decision cycle – Sequence of steps for decision-making OODA loop – Observe–orient–decide–act cycle; Double-loop learning – Learning model; Improvement cycle DMAIC – Data-driven improvement cycle used for improving and optimizing business processes; PDCA – Iterative design and management method used in business