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In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
A diagram is a partial graphic representation of a system's model. The set of diagrams need not completely cover the model and deleting a diagram does not change the model. The model may also contain documentation that drives the model elements and diagrams (such as written use cases). UML diagrams represent two different views of a system ...
Activity diagrams [1] are graphical representations of workflows of stepwise activities and actions [2] with support for choice, iteration, and concurrency. In the Unified Modeling Language, activity diagrams are intended to model both computational and organizational processes (i.e., workflows), as well as the data flows intersecting with the related activities.
Diagram data is normally not contained with the program source, such that the UML tool, at least in the initial step, has to create some random layout of the graphical symbols of the UML notation or use some automatic layout algorithm to place the symbols in a way that the user can understand the diagram. For example, the symbols should be ...
When using UML, the activity diagram typically takes over the role of the data-flow diagram. A special form of data-flow plan is a site-oriented data-flow plan. Data-flow diagrams can be regarded as inverted Petri nets, because places in such networks correspond to the semantics of data memories. Analogously, the semantics of transitions from ...
In Unified Modeling Language (UML), a component diagram [1] depicts how components are wired together to form larger components or software systems. They are used to illustrate the structure of arbitrarily complex systems.
The following diagram illustrates the class hierarchy of the various graphic templates defined by the UML. Structure diagrams define the static structure of an object: its place in the class hierarchy, its relation to other objects, etc. Behavior diagrams specify the dynamic aspects of the model, business process logic, coordination and timing ...
Initially, when n=2, and f(n-2) = 0, and f(n-1) = 1, then f(n) = 0 + 1 = 1. Consider one possible way of modeling production of the Fibonacci sequence.. In the first UML object diagram on the right, the instance in the leftmost instance specification is named v1, has IndependentVariable as its classifier, plays the NMinus2 role within the FibonacciSystem, and has a slot for the val attribute ...